JeriCraft Factions Guide
Welcome to the JeriCraft Factions System! This guide will help you understand how to create and manage your faction,
claim land, build power, and raid enemy territories.
Table of Contents
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Faction Creation & Management
The foundation of any great empire begins with its creation. Establish your own faction, forge alliances, and
carve your legacy into the lands of JeriCraft.
| Command | Description |
|---|---|
/f create <name> |
Establish your own kingdom and take the throne as its ruler. |
/f sethome |
Set your faction’s home location (a safe haven for your kingdom). Note: You must first claim at least one chunk of land before you can set a home. |
/f setwarp <name> [password] |
Set a warp point for quick travel. Optional password for restricted access. |
/f disband |
Dissolve your kingdom, scattering its people and relinquishing its lands. |
/f perms |
Manage faction permissions for roles and actions. |
/f announce <message...> |
Broadcast a message to all faction members. |
/f set tag <tag> |
Change your kingdom’s official banner (name). |
/f set description <desc> |
Set a short description for your kingdom. |
/f delhome <name> |
Remove your faction’s home location. |
/f delwarp <name> |
Remove a warp point. |
Faction Member Commands
A kingdom thrives on its people! Recruit allies, build a loyal court, and manage your ranks wisely.
| Command | Description |
|---|---|
/f join <faction> |
Swear fealty to a faction and become its subject. |
/f leave |
Renounce your oath and walk your own path. |
/f home |
Teleport to your faction’s home location. |
/f warp [name] [password] |
Teleport to a faction warp point. Optional password for restricted access. |
/f chat <mode> |
Switch between faction, alliance, or public chat modes. |
/f toggle alliancechat |
Toggle alliance chat on or off. |
Member Management
Manage your faction’s members, ranks, and permissions to build a strong and loyal kingdom.
ℹ️ As a ruler, it is your duty to build trust and reward loyalty. Strong factions are forged through camaraderie
and strategy. More members mean more power, which allows your faction to claim more land and expand its
influence. Grant leadership roles to trusted members to help you manage your growing kingdom.
| Command | Description |
|---|---|
/f invite <target> |
Extend an invitation to a worthy knight or ally. |
/f kick <target> |
Exile a member from your faction. |
/f ban <target> |
Ban a player from joining your faction. |
/f unban <target> |
Unban a player, allowing them to rejoin your faction. |
/f role <member> admin |
Grant admin privileges to a member. |
/f role <member> coleader |
Promote a member to co-leader. |
/f promote <name> |
Elevate a member to a higher rank of leadership. |
/f role <member> moderator |
Grant moderator status to a member. |
/f demote <name> |
Lower a member’s rank. |
/f deinvite <target> |
Retract an invitation before it is accepted. |
/f open |
Toggle whether your faction is open for anyone to join. |
/f set defaultrole <role> |
Set the default role for new members. |
/f set title <player> [title] |
Set a custom title for a faction member. |
/f banlist |
View a list of banned players. |
Territory Management
A kingdom is nothing without its territory! Factions must claim land to establish castles, villages, and
fortifications.
ℹ️ Important: Factions are only enabled in the main survival world (world). You cannot claim land or perform faction actions in other worlds (e.g., the Nether or the End).
Once created, you become the leader of your faction, wielding the power to expand your domain,
recruit allies, and command your kingdom’s fate. You can manage your faction’s land, power, and members to
build an empire that stands the test of time.
| Command | Description |
|---|---|
/f claim [radius] [faction] |
Seize control of a chunk of land for your kingdom. |
/f unclaim [radius] [faction] |
Relinquish a previously claimed territory. |
/f autoclaim [faction] |
Automatically claim chunks as you move. |
/f unclaimall |
Release all faction-owned land at once. |
/f list claims [world] [faction] |
List all claims for a specific world or faction. |
| (Server‑specific extensions) | If you have additional claim commands (e.g., /f claimfill, /f claimline), they may still work - check with staff. |
Economy & Faction Banks
A kingdom is built on wealth! Manage your faction’s finances to fund expansions and military endeavors.
ℹ️ For player economy (personal accounts / jobs, etc.), please refer to Economy Guide.
| Command | Description |
|---|---|
/f money |
View the faction’s current bank balance. |
/f money deposit <amount> [faction] |
Deposit a specific amount of money into the faction’s bank. |
/f money withdraw <amount> [faction] |
Withdraw a specified amount of money from the faction’s bank. |
/f money balance |
See the available funds in the faction bank. |
/f money send <amount> <player/faction> |
Send money from your personal balance to a player or faction. |
Player Commands
These commands are available to all players for managing their faction and gameplay experience.
| Command | Description |
|---|---|
/f map [on/off] |
View the faction map of the area around you. |
/f map --set-height <n> |
Set how many lines your /f map will show. |
/f coords |
Send faction members your current position. |
/f near |
Show nearby faction members. |
/f status |
Show status of all players in your faction. |
/f top <criteria> [page] |
List top factions by criteria (members, start, power, land, online, money). |
/f stuck |
Attempt to teleport to the nearest wilderness chunk. |
/f toggle scoreboard |
Toggle the factions scoreboard on or off (shortcut: /f sb). |
/f toggle seechunk |
See outlines around the border of the chunk you’re standing in (shortcut: /f sc). |
/f boom [on/off] |
Toggle peaceful explosions in your faction’s territory. |
/f seechunk |
See the chunk you’re in (represented with particles): Green = Claimed, Gray = Unclaimed. |
Additional Useful Commands
These are core commands that every faction player should know - they cover relations, information, vaults, TNT, and more.
| Command | Description |
|---|---|
/f show [faction] |
Display detailed information about a faction (members, land, power, etc.). |
/f list [page] |
List all factions on the server, sorted by power. |
/f list claims [faction] |
List all claimed chunks for a faction. |
/f list invites |
Show pending invitations for your faction. |
/f list bans |
Show banned players for your faction. |
/f relation <faction> ally/enemy/neutral/truce |
Set your faction’s relationship with another faction. |
/f power [player] |
Check your own or another player’s current power. |
/f vault <number> |
Access your faction’s vault (shared storage). |
/f tnt |
View your faction’s TNT bank (used for raiding). |
/f tnt deposit <amount> |
Deposit TNT into your faction’s bank. |
/f tnt withdraw <amount> |
Withdraw TNT from your faction’s bank. |
/f shield |
View your faction’s shield status (protects against raids). |
/f shield activate |
Activate your faction’s shield (if available). |
/f upgrades |
View available faction upgrades and their costs. |
/f clear claims |
Remove all claims (use with caution). |
/f clear invites |
Clear all outstanding invitations. |
/f clear bans |
Clear all bans from your faction. |
Base Cost to Claim Land
Each chunk of land requires power to maintain, and your faction’s total power determines how
much land can be claimed.
The base cost to claim land is $30, and each additional claim increases the cost by a fixed $15 from the
previous claim. This results in a steady linear increase as your faction expands.
Claim Cost Scaling
| Claim # | Cost Formula | Cost |
|---|---|---|
| 1st | Base Cost | $30 |
| 2nd | Previous Cost + $15 | $45 |
| 3rd | Previous Cost + $15 | $60 |
| 4th | Previous Cost + $15 | $75 |
| 5th | Previous Cost + $15 | $90 |
| 6th | Previous Cost + $15 | $105 |
| … | Base Cost + 15 × (n-1) |
… |
This linear scaling ensures that larger factions must carefully manage their resources while expanding their territory.
Power System
Power determines how much land your faction can claim and defend.
Recruit members to strengthen your kingdom.
Power Limits & Gains
- Max Faction Power:
1000→ The total power a faction can have. - Max Power per Player:
100→ The maximum power a single player can have. - Min Power per Player:
-20→ Prevents rapid recovery after multiple deaths. - Starting Power:
5→ The initial power each player starts with. - Power Regeneration Rate:
0.2 per minute→ How quickly power regenerates over time. - Power Freeze Duration:
45 seconds→ The time power gain is frozen after death.
Power Loss & Raidability
- Power Loss Per Death:
5→ How much power a player loses when they die. - Offline Power Loss:
-0.4 per day→ How much power is lost daily while offline. - Offline Power Loss Limit:
5→ The lowest power a player can reach due to inactivity. - Players Can Leave While Negative Power: ✅
true - Raidability Enabled: ✅
true→ Factions can be raided if their land exceeds their power. - Raidable at Land >= Power: ❌
false→ Requires land to be greater than power for raidability.
Power & PvP Mechanics
Power Transfer & Stealing
- Vampirism (Power Stealing):
0.5→ Killers receive 50% of the power lost by their target.
War Zones
- PvP is always enabled.
- WarZone Power Loss: ✅
true→ Players lose power when dying in war zones.
Safe Zones
- No PvP or building allowed.
Wilderness
- Wilderness Power Loss: ✅
true→ Players lose power when dying in the wilderness. - Wilderness: No protections; players can build and PvP freely.
Peaceful Factions
- Peaceful Members Power Loss: ❌
false→ Peaceful faction members do not lose power.
Miscellaneous
- Power Regenerates While Offline: ❌
false - Respawn Home from No Power Loss Worlds: ✅
true
Faction Relations & Limits
Factions can form alliances, truces, or enmity with other factions. Manage your relationships wisely!
- Maximum Enemies:
10 - Maximum Allies:
5 - Maximum Truces:
5 - Neutral Relations: Unlimited